Course content
CMGT offers a comprehensive overview, allowing you to delve into the various facets of the industry. Our goal is to replicate the workflow of a professional studio, emphasizing collaborative roles that enhance each other in the industry pipeline. We're on the right track, as we've been officially recognized as a 'good' programme by both the National Student Survey and the “Elsevier Keuzegids”.
- Contact moments 20 hours
a week
- Self-study 20 hours
a week
- Additional costs € 250
(laptop not included)
How do we teach?
We believe that focus is essential; dedicating a full day to one topic promotes deeper understanding and leads to better results. Our assessment approach emphasizes practical assignments over written tests, encouraging students to build their portfolios through individual evaluations and group projects. This portfolio is vital for securing internships or positions after graduation.
THE first two YEARsLearning the fundamentals
At CMGT, we focus on three main industry roles: artists, designers, and engineers. Before you begin, you'll choose one of these roles. Each offering two unique learning paths. Additionally, you'll pick an extra learning path from the other roles to broaden your expertise and expand your toolkit. You'll start by learning the industry's fundamentals. Before you know it, you'll be crafting digital, real-time interactive games and experiences by teaming up with peers from every role. After the first year, you'll continue on your chosen learning path, further developing in your role. You will build a portfolio showcasing your skills an prepare you for your minor or internship in your third year.
Study load
- 30% Theory
- 60% Practical and group work
- 10% Study career counseling
CMGT is structured around the three most important professional roles in the field.
Each role has two learning paths:
Artist
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Technical Environment Artist: Crafts and optimizes game environments using both artistic skills and technical knowledge.
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Game Artist: Creates visual assets for games, such as characters, scenes, and textures.
Designer
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Narrative Designer: Crafts compelling stories and builds immersive worlds with visuals and sounds that drive plot and character development.
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Game Designer: Crafts the game's rules and mechanics, fine-tuning play to make it consistently fun and captivating.
Engineer
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Game Engineer: Codes and implements game mechanics, ensuring the game runs smoothly and integrates all its elements.
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Graphical Engineer: Specializes in graphics programming to enhance and optimize visuals and effects.
All:
- Unity fundamentals
- Personal Branding
- Core Skills
Engineer:
- Programming fundamentals
- Algorithms
- Shader programming
Designer:
- Design fundamentals
- Game Design
- Interactive Storytelling
Artist:
- Art fundamentals
- Sculpting
- Environmental Art
Engineer:
- Software Architecture
- Rendering Engines
- Networking
- Advanced Rendering
Designer:
- Game Systems
- Narrative Systems
- Gamification
- Mixed Reality Design
Artist:
- Animation
- Procedural Art
- Rigging
- Interactive worlds
Elective:
- 2D Art
- Music production
- Producing
- Unreal
More about the study structure
Would you like more information about the content, courses and tests of this program within the various years? Click on the button and view this training in the Saxion Course Catalog for detailed information.
Open Course CatalogueThe third and fourth year
Doing your internship and minor
In your third year, you will further specialize by completing an internship and a minor. You have the freedom to choose your path. Your minor can focus on a specific aspect of your role, while your internship can be at a Dutch company or with a renowned firm elsewhere in Europe, the US, or Asia.
Examples of projects during your minor
Saxion XR Lab
In the lab you will find a wide range of equipment available for experiments and the building of prototypes. This includes state-of-the-art virtual and augmented reality devices, computers, motion capture solutions, cameras, audio equipment, etc.
Prepare for graduation
In your fourth year, you'll begin with the Project Immersive Technologies and Storytelling. You'll collaborate with a team of CMGT student in our XR Lab to create an exciting project for a real client. In the second half of the fourth year you will prepare for graduation by designing and developing an interactive solution or game for an organization.
Degree: Bachelor of Science
When you are graduated, you hold the title of Bachelor of Science. This will give you an excellent entrance in the international creative industry.